Module xinput
Content
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const XInput.Constants
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[src] |
| XINPUT_GAMEPAD_A |
u16 |
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| XINPUT_GAMEPAD_B |
u16 |
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| XINPUT_GAMEPAD_BACK |
u16 |
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| XINPUT_GAMEPAD_DPAD_DOWN |
u16 |
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| XINPUT_GAMEPAD_DPAD_LEFT |
u16 |
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| XINPUT_GAMEPAD_DPAD_RIGHT |
u16 |
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| XINPUT_GAMEPAD_DPAD_UP |
u16 |
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| XINPUT_GAMEPAD_LEFT_SHOULDER |
u16 |
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| XINPUT_GAMEPAD_LEFT_THUMB |
u16 |
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| XINPUT_GAMEPAD_RIGHT_SHOULDER |
u16 |
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| XINPUT_GAMEPAD_RIGHT_THUMB |
u16 |
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| XINPUT_GAMEPAD_START |
u16 |
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| XINPUT_GAMEPAD_X |
u16 |
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| XINPUT_GAMEPAD_Y |
u16 |
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struct XInput.XINPUT_GAMEPAD
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[src] |
| wButtons |
Win32.WORD |
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| bLeftTrigger |
Win32.BYTE |
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| bRightTrigger |
Win32.BYTE |
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| sThumbLX |
Win32.SHORT |
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| sThumbLY |
Win32.SHORT |
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| sThumbRX |
Win32.SHORT |
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| sThumbRY |
Win32.SHORT |
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struct XInput.XINPUT_STATE
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[src] |
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struct XInput.XINPUT_VIBRATION
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[src] |
| wLeftMotorSpeed |
Win32.WORD |
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| wRightMotorSpeed |
Win32.WORD |
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func XInput.XInputGetState
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[src] |
func XInputGetState(dwUserIndex: DWORD, pState: *XINPUT_STATE)->Win32.DWORD
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func XInput.XInputSetState
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[src] |
func XInputSetState(dwUserIndex: DWORD, pVibration: *XINPUT_VIBRATION)->Win32.DWORD
Generated on 12-10-2025 with
swag 0.45.0